A 2D Space Shooter prototype developed by a team of two.

Designed with pixel art indie themes in mind.

Developed for PC as a Controller First Game.

Gameplay.

Is a game in the early prototype phase of development and consists of a restricted play area with 10 waves of combat consisting of varied and unique enemy types.

Development.

Developed by a team of two programmers over 12 weeks including the development of a custom 2d physics and collision engine.

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Junkyard Pool