A 2D Space Shooter prototype developed by a team of two.
Designed with pixel art indie themes in mind.
Developed for PC as a Controller First Game.
Gameplay.
Is a game in the early prototype phase of development and consists of a restricted play area with 10 waves of combat consisting of varied and unique enemy types.
Development.
Developed by a team of two programmers over 12 weeks including the development of a custom 2d physics and collision engine.